Friday, 19 May 2017

Microsoft is changing windows design






The recent creators update Microsoft released for Windows 10 may sound very unattractive and unartistic, but the truth is the is filled with artistic potential and useful features that will give users a timeline to manage complex work sessions, APIs that tie all of Microsoft's services together and, notably, a new design paradigm intended to radically overhaul the flat-rectangle user interface it's known for. Microsoft's Fluent Design System focuses on five tenets to help developers build more creative and engaging user interfaces: depth, material, light, scale and motion.

   




Light

If you are a filmmaker then the read is worth it. You will to know just how important lighting is in a scene. With design, it's no different: How bright or dark an interface is can change how the user perceives it.  It creates atmosphere, lending an app design a sense of place. That's true enough, but when it comes to designing an interactive menu or app interface, it's also an important tool for drawing a user's attention. An illuminated button can teach customers how to use an app, or highlight a program feature they might otherwise pass over.





Depth

With earlier versions, Windows has almost relied on square frames to present users with information and tools. Microsoft is challenging developers to kill that paradigm by breaking information and objects free of a traditional 2D frame With Fluent Design.
Instead of the usual flat traditional calendar, for example, Microsoft's Build presentation imagined an "at-a-glance" agenda zooming in and telescoping important events toward the user -- creating an illusion of depth by layering and sizing more important appointments to appear larger. The hope is that by using depth to lend interfaces the illusion of a physical environment, Windows apps will be able to keep their users engaged for longer.






Motion

An amazing animated interface is indeed an engaging one, and the "motion" edict is all about keeping a user's attention by giving her something active to look at and interact with. The use of motion in Fluent Design to a director using movement is being likened to lead the viewer to the story they want to tell. "Motion design has a special power to bring all of our experiences to life," Belfore says, "and lead people from one task to another with a cinematic ease."

Microsoft illustrates this with the Xbox One's live pop-in menu, music visualization in a media player and with a motion graphic transitioning a simple graph to a more dynamic, brightly colored array of representational shapes -- all examples that quickly draw the attention of the user to the task at hand, be it controlling music, managing game settings or simply keeping the viewer engaged with a dataset.





Material


Similar to most of Fluent Design's  concepts, "material" almost seems like a dig at the visual style of Windows' past. The functional squares of the traditional Microsoft interface may be, well, functional, but it lacks a connection to the physical world. Belfiore suggests that the key to making users love Windows' app design is to emulate the "sensory and invigorating" feel of the materials that make up the real world.

"We want to bring more of that character to our designs in the right way, with a physical quality," he says. "Inviting people to touch and interact." This statement could easily be dismissed as an effort to give apps more interesting textures -- but with Windows 10, the idea of making a PC interface inviting to touch holds some merit. We may think of PCs as simple, traditional keyboard-and-mouse interfaces, but the Fall Creator Update leans hard on better voice control, better touch interaction and natural-feeling stylus input. Building an interface that invites that kind of interaction makes a lot of sense.




Scale

Microsoft's recent design language seems surfaced with improvement on the traditional computing environment -- objects under glass controlled with peripherals and accessories. "Scale" is a bit different. Here, Microsoft is looking toward its own future. Specifically, the scale of digital objects used in 3D interfaces and virtual/augmented reality.

The relative "size" of digital assets happens to be something VR developers have been working on for a few years now -- an object that might be properly scaled when viewed through a computer monitor might seem incredibly large or surprisingly small when viewed through an AR or VR headset. Getting the size of virtual objects right is paramount to building a good first-person interface. By challenging developers to think about the scale of their interface in terms of a 3D environment, Microsoft is asking them to imagine how their product might look through the company's Hololens headgear.



It's quite too early to say for sure how Fluent Design will work out, but Microsoft is clearly thinking about its user interface in a completely new way. It's a little odd but the idea that the next version of Windows could look completely different is absolutely exciting.








No comments:

Post a Comment